A downloadable book

Part of a university module titled Mixed Reality. This is a Human-Computer Interaction / user experience report of a prototype of a VR mini-game. Design decisions and reflection based on academic Human-Computer Interaction research.

The player experiences sensory misalignment, simulating the feeling of being on a boat. The player will feel like their body is toppling over when they move or lean towards the edge of the boat.

The brief was to create a mixed reality experience to engage visitors with the history of a specific museum or site of historic interest. The core idea is to use mixed reality to combine digital content with some form of physical experience. 

This is a prototype of a VR spearfishing mini-game that would be the core part of a tourist experience (if it was real).

Download

Download
video demo (Roman Fisherman).mp4 103 MB
Download
Design Report (Roman Fisherman).pdf 4.5 MB

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